vault backup: 2025-01-17 19:07:00
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@@ -114,3 +114,14 @@ void ExtractMeshMaterials(FFbxParser& Parser, FbxMesh* Mesh, FbxNode* MeshNode,
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AFBXMeshActor::AddMesh
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UFBXSceneImporter::ImportFBX()
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UFBXSceneImporter::ProcessNode()
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UFBXSceneImporter::ProcessMesh()
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UFBXSceneImporter::CreateNodeMaterials()
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FBXImportSettings->GetMaterialProperties(FbxMaterial, Node->GetName());
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