vault backup: 2023-12-19 15:13:51
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@@ -113,4 +113,27 @@ else if(ShadingModel == SHADINGMODELID_NPRSHADING)
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## 光照实现
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- ShadingModel.ush,BxDF实现。
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- DeferredLightingCommon.ush,延迟光照实现。
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- DeferredLightingCommon.ush,延迟光照实现。
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# UE5版本
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- 5.2 https://zhuanlan.zhihu.com/p/658700282
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- 5.1 https://zhuanlan.zhihu.com/p/565837897
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# 相关文件
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- UMaterialInterface、UMaterial、UMaterialInstance、FMaterial、FMaterialResource、FMateialRenderProxy、FMaterialInstanceResource、FDefaultMaterialInstance
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- MaterialShader.cpp
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- HLSLMaterialTranslator.cpp
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- MaterialHLSLEmitter:塞入ShaderModel宏
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- Material.cpp:开启引脚
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- MaterialAttributeDefinitionMap.cpp
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- ShaderMaterialDerivedHelpers.cpp
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- ShaderGenerationUtil.cpp
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- ShadingCommon.ush
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# Material编辑器相关代码
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- FMaterialInstanceBasePropertyOverrides
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- FMaterialInstanceParameterDetails
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https://zhuanlan.zhihu.com/p/565776677
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https://www.cnblogs.com/timlly/p/15109132.html
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