vault backup: 2024-05-20 12:55:45

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BlueRose 2024-05-20 12:55:45 +08:00
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# LevelSequences
LevelSequence的帧数为30fps。
- DirectorCamSetupData
- Example5400x4800(大动捕室)/Game/LevelSequences/Example5400x4800/CamSetup_5400x4800
- DirectorCamGroupData/Game/LevelSequences/Example5400x4800/General
- Dance
- Dance
## 创建一个新镜头的步骤
***推荐直接复制之前制作的镜头,并在此基础上进行编辑。***
1. 在LevelSequences目录下新建一个LevelSequence资产。
2. 拖入角色蓝图资产到到LevelSequence中Spawnable并且Attach指定的**LiveArea**Actor下对齐直播场景的原点。拖入SoundBase资产到LevelSequence中可选
3. 角色蓝图添加CharacterMesh轨道并且给CharacterMesh轨道指定对应的AnimationSequence资产。
4.
5. 如果需要追踪则给CinemaCamera的FollowingMovement轨道的FollowingActor制定对应Actor并且***填写FollowingIdolName***例如Idol.BeiLa。以及FollowingSocketName
DirectorCamera