vault backup: 2024-05-20 12:55:45
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# LevelSequences
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# LevelSequences
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LevelSequence的帧数为30fps。
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- DirectorCamSetupData
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- DirectorCamSetupData
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- Example5400x4800(大动捕室):/Game/LevelSequences/Example5400x4800/CamSetup_5400x4800
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- Example5400x4800(大动捕室):/Game/LevelSequences/Example5400x4800/CamSetup_5400x4800
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- DirectorCamGroupData:/Game/LevelSequences/Example5400x4800/General
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- DirectorCamGroupData:/Game/LevelSequences/Example5400x4800/General
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- Dance
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- Dance
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## 创建一个新镜头的步骤
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***推荐直接复制之前制作的镜头,并在此基础上进行编辑。***
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1. 在LevelSequences目录下新建一个LevelSequence资产。
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2. 拖入角色蓝图资产到到LevelSequence中(Spawnable),并且Attach指定的**LiveArea**Actor下,对齐直播场景的原点。拖入SoundBase资产到LevelSequence中(可选)。
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3. 角色蓝图添加CharacterMesh轨道,并且给CharacterMesh轨道指定对应的AnimationSequence资产。
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4.
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5. 如果需要追踪则给CinemaCamera的FollowingMovement轨道的FollowingActor制定对应Actor,并且***填写FollowingIdolName***(例如Idol.BeiLa)。以及FollowingSocketName
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DirectorCamera
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