From b5389383a8c67f3fe88c8c7e4ce63e8b7ed2fbea Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Tue, 12 Mar 2024 16:22:56 +0800 Subject: [PATCH] vault backup: 2024-03-12 16:22:56 --- .../渲染功能/ShaderModel/GBuffer&Material&BasePass.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/03-UnrealEngine/卡通渲染相关资料/渲染功能/ShaderModel/GBuffer&Material&BasePass.md b/03-UnrealEngine/卡通渲染相关资料/渲染功能/ShaderModel/GBuffer&Material&BasePass.md index cc24261..cb930af 100644 --- a/03-UnrealEngine/卡通渲染相关资料/渲染功能/ShaderModel/GBuffer&Material&BasePass.md +++ b/03-UnrealEngine/卡通渲染相关资料/渲染功能/ShaderModel/GBuffer&Material&BasePass.md @@ -219,6 +219,10 @@ else if (Mat.IS_BASE_PASS) #endif ``` +### MaterialTemplate.ush +MaterialTemplate.ush中定义许多模版函数,里面的具体内容会在HLSLMaterialTranslator.h中的**GetMaterialShaderCode()** 中添加。最后这些函数会在BassPassPixelShader.usf中调用。 + + ### 是否需要Toon 在材质中: ```c++