vault backup: 2024-03-12 16:22:56
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@ -219,6 +219,10 @@ else if (Mat.IS_BASE_PASS)
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#endif
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```
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### MaterialTemplate.ush
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MaterialTemplate.ush中定义许多模版函数,里面的具体内容会在HLSLMaterialTranslator.h中的**GetMaterialShaderCode()** 中添加。最后这些函数会在BassPassPixelShader.usf中调用。
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### 是否需要Toon
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在材质中:
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```c++
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