vault backup: 2024-08-05 15:48:30

This commit is contained in:
2024-08-05 15:48:30 +08:00
parent 3692a0beca
commit b596a95845
2 changed files with 5 additions and 3 deletions

View File

@@ -117,8 +117,10 @@ FORCEINLINE FSceneTextures& GetActiveSceneTextures() { return ViewFamily.GetScen
- ```FScreenTransform::ChangeTextureBasisFromTo(Inputs.SceneColor, FScreenTransform::ETextureBasis::ViewportUV, FScreenTransform::ETextureBasis::TextureUV);```
- **SvPosition => ScreenPos**SvPositionToViewportUV * FScreenTransform::ViewportUVToScreenPos
这是用于重采样后2个RT大小不一样而进行的计算。
# OutlinePass
## 距离对于深度描边的关系
在距离较近时,因为投影矩阵的关系会有类似$$y=\frac{1}{x}$$
的关系。