vault backup: 2024-05-20 15:31:47
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@ -38,6 +38,7 @@ LevelSequence的帧数为30fps。
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2. 拖入角色蓝图资产到到LevelSequence中(Spawnable),并且Attach指定的**LiveArea**Actor下,对齐直播场景的原点。拖入SoundBase资产到LevelSequence中(可选)。
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3. 角色蓝图添加CharacterMesh轨道,并且给CharacterMesh轨道指定对应的AnimationSequence资产。
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4.
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5. 如果需要追踪则给CinemaCamera的FollowingMovement轨道的FollowingActor制定对应Actor,并且***填写FollowingIdolName***(例如Idol.BeiLa)。以及FollowingSocketName
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5. 如果需要追踪则给CinemaCamera,添加FollowingMovement组件以及轨道,并且指定组件的FollowingActor为对应Actor,并且***填写FollowingIdolName***(例如Idol.BeiLa)。以及FollowingSocketName
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DirectorCamera
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DirectorCamera为场景相关的相机。
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1. Sequence中添加DirectorCamera,之后Attach到CameraRoot下。
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