vault backup: 2024-05-20 15:31:47

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BlueRose 2024-05-20 15:31:48 +08:00
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commit b62ac7a606

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@ -38,6 +38,7 @@ LevelSequence的帧数为30fps。
2. 拖入角色蓝图资产到到LevelSequence中Spawnable并且Attach指定的**LiveArea**Actor下对齐直播场景的原点。拖入SoundBase资产到LevelSequence中可选
3. 角色蓝图添加CharacterMesh轨道并且给CharacterMesh轨道指定对应的AnimationSequence资产。
4.
5. 如果需要追踪则给CinemaCamera的FollowingMovement轨道的FollowingActor制定对应Actor并且***填写FollowingIdolName***例如Idol.BeiLa。以及FollowingSocketName
5. 如果需要追踪则给CinemaCamera添加FollowingMovement组件以及轨道并且指定组件的FollowingActor为对应Actor并且***填写FollowingIdolName***例如Idol.BeiLa。以及FollowingSocketName
DirectorCamera
DirectorCamera为场景相关的相机。
1. Sequence中添加DirectorCamera之后Attach到CameraRoot下。