From b706db21d1ede1b68b9dbd98e56c4927ff2db706 Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Thu, 7 Mar 2024 20:42:54 +0800 Subject: [PATCH] vault backup: 2024-03-07 20:42:54 --- .../渲染功能/ShaderModel/GBuffer&Material&BasePass.md | 1 + 07-Other/生活/装修相关.md | 3 ++- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/03-UnrealEngine/卡通渲染相关资料/渲染功能/ShaderModel/GBuffer&Material&BasePass.md b/03-UnrealEngine/卡通渲染相关资料/渲染功能/ShaderModel/GBuffer&Material&BasePass.md index 5a6d0ba..9658fd2 100644 --- a/03-UnrealEngine/卡通渲染相关资料/渲染功能/ShaderModel/GBuffer&Material&BasePass.md +++ b/03-UnrealEngine/卡通渲染相关资料/渲染功能/ShaderModel/GBuffer&Material&BasePass.md @@ -58,6 +58,7 @@ GBuffer相关信息(精度、顺序)可以参考FetchLegacyGBufferInfo()。 - WRITES_PRECSHADOWFACTOR_ZERO - WRITES_PRECSHADOWFACTOR_TO_GBUFFER - TargetVelocity:(IsUsingBasePassVelocity(Platform) || Layout == GBL_ForceVelocity) ? 1 : 0;//r.VelocityOutputPass = 1 + - r.VelocityOutputPass = 1时,会对骨骼物体以及WPO材质物体输出速度。因为大概率会使用距离场阴影以及VSM,所以会占用GBuffer Velocity所有通道。 - GBUFFER_HAS_VELOCITY - WRITES_VELOCITY_TO_GBUFFER - Tangent:false,目前单独使用另一组MRT来存储。 diff --git a/07-Other/生活/装修相关.md b/07-Other/生活/装修相关.md index c9ee238..d6de39e 100644 --- a/07-Other/生活/装修相关.md +++ b/07-Other/生活/装修相关.md @@ -15,7 +15,8 @@ - 意式奶油风:https://www.bilibili.com/video/BV15q4y1B7SG/?spm_id_from=333.788&vd_source=d47c0bb42f9c72fd7d74562185cee290 - 考虑奶油风色调。需要获取到色卡。 - 这个很不错 https://www.bilibili.com/video/BV1ci4y1B7j1/?spm_id_from=333.337.search-card.all.click&vd_source=d47c0bb42f9c72fd7d74562185cee290 - - 舒舒喜欢的 https://www.xiaohongshu.com/explore/64dcad68000000000800c17d?note_flow_source=wechat + - 舒舒喜欢的 + - https://www.xiaohongshu.com/explore/64dcad68000000000800c17d?note_flow_source=wechat - 现代奶油风 - 意式极简风 - 意式轻奢风