vault backup: 2024-03-07 20:42:54
This commit is contained in:
@@ -58,6 +58,7 @@ GBuffer相关信息(精度、顺序)可以参考FetchLegacyGBufferInfo()。
|
||||
- WRITES_PRECSHADOWFACTOR_ZERO
|
||||
- WRITES_PRECSHADOWFACTOR_TO_GBUFFER
|
||||
- TargetVelocity:(IsUsingBasePassVelocity(Platform) || Layout == GBL_ForceVelocity) ? 1 : 0;//r.VelocityOutputPass = 1
|
||||
- r.VelocityOutputPass = 1时,会对骨骼物体以及WPO材质物体输出速度。因为大概率会使用距离场阴影以及VSM,所以会占用GBuffer Velocity所有通道。
|
||||
- GBUFFER_HAS_VELOCITY
|
||||
- WRITES_VELOCITY_TO_GBUFFER
|
||||
- Tangent:false,目前单独使用另一组MRT来存储。
|
||||
|
Reference in New Issue
Block a user