vault backup: 2024-12-11 10:03:39
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@ -214,7 +214,7 @@ void FSceneRenderer::InitDynamicShadows(FRHICommandListImmediate& RHICmdList, FG
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- RenderVirtualShadowMaps()
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- RenderShadowDepthMapAtlases()
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- SortedShadowsForShadowDepthPass.ShadowMapCubemaps循环
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-
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# Lights
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### Shader
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ShadowProjectionPixelShader.usf
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