From b893cf7e0292b5d4588b212d89a5a6fb8c122305 Mon Sep 17 00:00:00 2001
From: BlueRose <378100977@qq.com>
Date: Fri, 21 Jun 2024 15:23:12 +0800
Subject: [PATCH] vault backup: 2024-06-21 15:23:12

---
 02-Note/DAWA/ASoul/流程笔记/动捕&面捕.md | 24 +++++++++++++++++++++---
 1 file changed, 21 insertions(+), 3 deletions(-)

diff --git a/02-Note/DAWA/ASoul/流程笔记/动捕&面捕.md b/02-Note/DAWA/ASoul/流程笔记/动捕&面捕.md
index 71acf83..604f29f 100644
--- a/02-Note/DAWA/ASoul/流程笔记/动捕&面捕.md
+++ b/02-Note/DAWA/ASoul/流程笔记/动捕&面捕.md
@@ -1,6 +1,24 @@
-
-
 ## IdolAnimInstance
 UpdateAnimation每帧执行PrepareMocapParameters(),会获取TsMotionRetargetComponent的引用(正常情况会获取IdolActor的Controller中的TsMotionRetargetComponent。
 
-TsMotionRetargetComponent,包含TsChingmuMocapReceiverActor => ChingmuMocapReceiverActor 
\ No newline at end of file
+TsMotionRetargetComponent,包含TsChingmuMocapReceiverActor => ChingmuMocapReceiverActor 
+
+# 相关动画节点
+## AnimNode_FullBody
+青瞳的动捕数据通过**AnimNode_FullBody**节点进行接收。具体是通过AMotionReceiverActor接收逻辑。
+
+## AnimNode_FacialExpression
+FaceMask面捕节点。
+
+但具体的数据接收是在TsMediaPipeMocapReceiverActor与TsMotionRetargetComponent。
+
+## HandPoseAnimNode(调整手部Pose?)
+FName HandPoseDataTablePath = TEXT("DataTable'/Game/ResArt/HandPose/DT_HandPoseConfig.DT_HandPoseConfig'");
+
+# 相关Actor
+- AMotionReceiverActor:动捕数据接收。
+- AMediaPipeMocapReceiverActor:面捕数据接收。
+
+## AMediaPipeMocapReceiverActor
+1. (AMediaPipeMocapReceiverActor)Tick => OnGetMediaPipeData()  => **(TsMediaPipeSkeleton)Skeleton.OnGetMediaPipeData(Data)** ,这个函数逻辑在TsMediaPipeMocapReceiverActor。
+2. (TsMediaPipeMocapReceiverActor)ReceiveTick() => UpdateAnimation() 对数据进行过滤调整之后,将**面捕数据塞入AnimNode_FacialExpression**。
\ No newline at end of file