vault backup: 2024-06-21 15:23:12
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## IdolAnimInstance
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## IdolAnimInstance
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UpdateAnimation每帧执行PrepareMocapParameters(),会获取TsMotionRetargetComponent的引用(正常情况会获取IdolActor的Controller中的TsMotionRetargetComponent。
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UpdateAnimation每帧执行PrepareMocapParameters(),会获取TsMotionRetargetComponent的引用(正常情况会获取IdolActor的Controller中的TsMotionRetargetComponent。
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TsMotionRetargetComponent,包含TsChingmuMocapReceiverActor => ChingmuMocapReceiverActor
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TsMotionRetargetComponent,包含TsChingmuMocapReceiverActor => ChingmuMocapReceiverActor
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# 相关动画节点
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## AnimNode_FullBody
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青瞳的动捕数据通过**AnimNode_FullBody**节点进行接收。具体是通过AMotionReceiverActor接收逻辑。
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## AnimNode_FacialExpression
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FaceMask面捕节点。
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但具体的数据接收是在TsMediaPipeMocapReceiverActor与TsMotionRetargetComponent。
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## HandPoseAnimNode(调整手部Pose?)
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FName HandPoseDataTablePath = TEXT("DataTable'/Game/ResArt/HandPose/DT_HandPoseConfig.DT_HandPoseConfig'");
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# 相关Actor
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- AMotionReceiverActor:动捕数据接收。
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- AMediaPipeMocapReceiverActor:面捕数据接收。
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## AMediaPipeMocapReceiverActor
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1. (AMediaPipeMocapReceiverActor)Tick => OnGetMediaPipeData() => **(TsMediaPipeSkeleton)Skeleton.OnGetMediaPipeData(Data)** ,这个函数逻辑在TsMediaPipeMocapReceiverActor。
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2. (TsMediaPipeMocapReceiverActor)ReceiveTick() => UpdateAnimation() 对数据进行过滤调整之后,将**面捕数据塞入AnimNode_FacialExpression**。
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