vault backup: 2024-03-10 10:06:51
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@ -23,8 +23,7 @@ rating: ⭐
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>PS. 先实现一波Cel,之后再实现Thickly - Coated。
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# TODO
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1. 修正ShaderMaterialDerivedHelpers.cpp Dst.PIXELSHADEROUTPUT_MRT4 = true; Dst.PIXELSHADEROUTPUT_MRT5 = true; Dst.PIXELSHADEROUTPUT_MRT6 = true; 代码写法。
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2. GBufferInfo.cpp 设置GBuffer精度
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1. 实现ToonData对应的 MaterialCustomOutput
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# 最近开发计划
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1. [x] 添加ShaderModel
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