diff --git a/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md b/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md index a942b99..209c72f 100644 --- a/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md +++ b/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md @@ -85,4 +85,6 @@ FSceneRenderer::RenderShadowDepthMaps() => RenderShadowDepthMapAtlases() => Proj 1. 在FProjectedShadowInfo添加变量。 FSceneRenderer::CreateDynamicShadows() => SetupInteractionShadows(),在CreatePerObjectProjectedShadow()添加相关逻辑。 -CreatePerObjectProjectedShadow() => ProjectedPreShadowInfo->SetupPerObjectProjection \ No newline at end of file +CreatePerObjectProjectedShadow() => ProjectedPreShadowInfo->SetupPerObjectProjection +- GetBestShadowTransform() +- \ No newline at end of file