From ba8b25b5373efb44ac5b1a8507b7511a49928228 Mon Sep 17 00:00:00 2001
From: BlueRose <378100977@qq.com>
Date: Wed, 8 Jan 2025 20:28:01 +0800
Subject: [PATCH] vault backup: 2025-01-08 20:28:01

---
 .../卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md          | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md b/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md
index a942b99..209c72f 100644
--- a/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md
+++ b/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md
@@ -85,4 +85,6 @@ FSceneRenderer::RenderShadowDepthMaps() => RenderShadowDepthMapAtlases() => Proj
 1. 在FProjectedShadowInfo添加变量。
 FSceneRenderer::CreateDynamicShadows() => SetupInteractionShadows(),在CreatePerObjectProjectedShadow()添加相关逻辑。
 
-CreatePerObjectProjectedShadow() => ProjectedPreShadowInfo->SetupPerObjectProjection
\ No newline at end of file
+CreatePerObjectProjectedShadow() => ProjectedPreShadowInfo->SetupPerObjectProjection
+- GetBestShadowTransform()
+- 
\ No newline at end of file