From ba8b25b5373efb44ac5b1a8507b7511a49928228 Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Wed, 8 Jan 2025 20:28:01 +0800 Subject: [PATCH] vault backup: 2025-01-08 20:28:01 --- .../卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md b/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md index a942b99..209c72f 100644 --- a/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md +++ b/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md @@ -85,4 +85,6 @@ FSceneRenderer::RenderShadowDepthMaps() => RenderShadowDepthMapAtlases() => Proj 1. 在FProjectedShadowInfo添加变量。 FSceneRenderer::CreateDynamicShadows() => SetupInteractionShadows(),在CreatePerObjectProjectedShadow()添加相关逻辑。 -CreatePerObjectProjectedShadow() => ProjectedPreShadowInfo->SetupPerObjectProjection \ No newline at end of file +CreatePerObjectProjectedShadow() => ProjectedPreShadowInfo->SetupPerObjectProjection +- GetBestShadowTransform() +- \ No newline at end of file