From bbb24c48d0be2b6971fc46f9e6786dcb0835ac48 Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Thu, 13 Feb 2025 15:45:21 +0800 Subject: [PATCH] vault backup: 2025-02-13 15:45:21 --- .../Rendering/RenderingPipeline/Lighting/Lighting.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/03-UnrealEngine/Rendering/RenderingPipeline/Lighting/Lighting.md b/03-UnrealEngine/Rendering/RenderingPipeline/Lighting/Lighting.md index 9679b82..a9479b1 100644 --- a/03-UnrealEngine/Rendering/RenderingPipeline/Lighting/Lighting.md +++ b/03-UnrealEngine/Rendering/RenderingPipeline/Lighting/Lighting.md @@ -631,7 +631,7 @@ FLightAccumulator AccumulateDynamicLighting( BRANCH if( Shadow.SurfaceShadow + Shadow.TransmissionShadow > 0 ) { - const bool bNeedsSeparateSubsurfaceLightAccumulation = UseSubsurfaceProfile(GBuffer.ShadingModelID); + const bool bNeedsSeparateSubsurfaceLightAccumulation = UseSubsurfaceProfile(GBuffer.ShadingModelID);//判断是否需要SubsurfaceProfile计算 #if NON_DIRECTIONAL_DIRECT_LIGHTING float Lighting;