vault backup: 2025-02-13 15:45:21

This commit is contained in:
BlueRose 2025-02-13 15:45:21 +08:00
parent 659e17be8a
commit bbb24c48d0

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@ -631,7 +631,7 @@ FLightAccumulator AccumulateDynamicLighting(
BRANCH
if( Shadow.SurfaceShadow + Shadow.TransmissionShadow > 0 )
{
const bool bNeedsSeparateSubsurfaceLightAccumulation = UseSubsurfaceProfile(GBuffer.ShadingModelID);
const bool bNeedsSeparateSubsurfaceLightAccumulation = UseSubsurfaceProfile(GBuffer.ShadingModelID);//判断是否需要SubsurfaceProfile计算
#if NON_DIRECTIONAL_DIRECT_LIGHTING
float Lighting;