vault backup: 2025-10-27 13:27:32
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@@ -8,6 +8,7 @@ rating: ⭐
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# 前言
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- 视频
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- [Unreal Engine 5: Setup Precompiling Shaders (Bundled PSO's)](https://www.youtube.com/watch?v=NVoXDgXKS5k)
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- [Unreal Engine 5 fixing shader stuttering](https://youtu.be/ibIFKEYyBYo?si=OfM_2QSHxtE6oqsf)
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- [Unreal Engine 5: Show Number Of Compiling Shaders](https://www.youtube.com/watch?v=8h1k2ViADgU)
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- 文章
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- [UE5.3] PSO Cache&PreCache 源码阅读:https://zhuanlan.zhihu.com/p/679832250
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@@ -28,6 +29,9 @@ rating: ⭐
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- bShareMaterialShaderCode=True
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- bSharedMaterialNativeLibraries=True
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PS.
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1. 可以使用UnitGraph查看CPU来判断是否有PSO正在编译。
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2. 理论上需要对所有伸缩性进行跑测来收集PSO。
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## 大致步骤
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1. 可选:使用快捷方式 -clearPSODriverCache,清空PSO。
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2. 添加上述配置。
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