vault backup: 2025-06-10 14:59:07
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@ -44,3 +44,27 @@ DrawMaterial_CS_RT
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## Cache机制
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AShaderWorldActor::ProcessSegmentedComputation() <- AShaderWorldActor::TerrainAndSpawnablesManagement() <- AShaderWorldActor::Tick()
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# 其他Bug
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CacheMatDyn?
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MatDyn?
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## SetTextureParameterValue相关逻辑排查
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- AShaderWorldActor中的SetTextureParameterValue
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- ~~ExportCacheInBounds~~
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- ~~AssignHeightMapToDynamicMaterial~~
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- UpdateStaticDataFor
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- ComputeHeight_Segmented_MapForClipMap:似乎会设置
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- UpdateCollisionMeshData
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- InitializeReadBackDependencies
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- InitiateMaterials
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### ComputeHeight_Segmented_MapForClipMap
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### InitiateMaterials
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初始化`TArray<FClipMapMeshElement> Meshes;`的Material、`Producers`
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BeginPlay() -> InitiateWorld() -> InitiateMaterials()
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