vault backup: 2025-01-23 17:22:31

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BlueRose 2025-01-23 17:22:31 +08:00
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@ -131,6 +131,7 @@ END_SHADER_PARAMETER_STRUCT()
# ToneMapping # ToneMapping
- UE5 官方文档High Dynamic Range Display Output:https://dev.epicgames.com/documentation/en-us/unreal-engine/high-dynamic-range-display-output-in-unreal-engine?application_version=5.3 - UE5 官方文档High Dynamic Range Display Output:https://dev.epicgames.com/documentation/en-us/unreal-engine/high-dynamic-range-display-output-in-unreal-engine?application_version=5.3
- ACES官方文档:https://docs.acescentral.com/#aces-white-point-derivation - ACES官方文档:https://docs.acescentral.com/#aces-white-point-derivation
- https://modelviewer.dev/examples/tone-mapping
- [现代游戏图形中的sRGB18%灰-中性灰的定义](https://zhuanlan.zhihu.com/p/654557489) - [现代游戏图形中的sRGB18%灰-中性灰的定义](https://zhuanlan.zhihu.com/p/654557489)
- 游戏中的后处理渲染流水线、ACES、Tonemapping和 HDR:https://zhuanlan.zhihu.com/p/118272193 - 游戏中的后处理渲染流水线、ACES、Tonemapping和 HDR:https://zhuanlan.zhihu.com/p/118272193