vault backup: 2024-07-22 16:39:09
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@ -160,5 +160,9 @@ https://issues.unrealengine.com/issue/UE-173838
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但5.2已经修复这个问题。
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https://github.com/EpicGames/UnrealEngine/commit/51d38831de4da7df196eecaf13f3d4b5a517f1f0
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## 笔记
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1. 枝江地图,针对小房间、DMX、巨蛋DMX、舞蹈室以及舞台分别使用了DataLayer。
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2. ***LvieArea***可以关联DataLayer,并让其一起加载。比如乃琳卧室的LiveArea Map_SceneBedroom_Nailin,以及BP_LiveArea_11关联了DL_SeasideCity_StageA。
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## 曹老师提供思路
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使用在进行大世界之后对Sequence中的物体进行重新Binding。
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