vault backup: 2025-03-21 23:40:59

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BlueRose 2025-03-21 23:40:59 +08:00
parent f60f78b6b2
commit c2ca4f49b5
2 changed files with 12 additions and 1 deletions

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@ -13,7 +13,15 @@ rating: ⭐
- [[#DiffuseIndirectComposite]]
## ReflectionEnvironmentAndSky
位于IndirectLightRendering.cpp的`AddSkyReflectionPass()`
位于IndirectLightRendering.cpp的RenderDeferredReflectionsAndSkyLighting() => `AddSkyReflectionPass()`
`DiffuseIndirectMethod = EDiffuseIndirectMethod::Lumen`也就是开启Lumen GI如果反射方法为Lumen或者SSR则不会执行后续逻辑。
不开启Lumen GI反射方法为
- Lumen`RenderLumenReflections()`
- Rtx Reflection`RenderRayTracingReflections()`
- SSR`ScreenSpaceRayTracing::RenderScreenSpaceReflections()`
执行完上述反射方法后,最后执行`AddSkyReflectionPass()`
## DiffuseIndirectComposite
位于IndirectLightRendering.cpp的`RenderDiffuseIndirectAndAmbientOcclusion()`