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BlueRose 2025-02-12 21:39:52 +08:00
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2. 使用GAS构建技能与Buffer功能。
3. 使用增强输入定制出招表。
5. 将HitBoxBlueprint生成的HitBox数据改成DataAsset样式
# GAShooter移植计划
## c++
- [x] GSEngineSubsystem
- [ ] UGSBlueprintFunctionLibrary
- [x] ~~AI~~
- [ ] Characters
- [ ] Abilities
- [ ] AbilityTasks
- [ ] GSAT_MoveSceneCompRelLocation.h
- [ ] GSAT_PlayMontageAndWaitForEvent.h
- [ ] GSAT_PlayMontageForMeshAndWaitForEvent.h
- [ ] GSAT_ServerWaitForClientTargetData.h
- [ ] GSAT_WaitChangeFOV.h
- [ ] GSAT_WaitDelayOneFrame.h
- [ ] GSAT_WaitInputPressWithTags.h
- [ ] GSAT_WaitInteractableTarget.h
- [ ] GSAT_WaitTargetDataUsingActor.h
- [ ] AttributeSets
- [ ] **GSAmmoAttributeSet.h**
- [ ] **GSAttributeSetBase.h**
- [ ] AsyncTaskAttributeChanged.h
- [ ] AsyncTaskGameplayTagAddedRemoved.h
- [ ] GSAbilitySystemComponent.h
- [ ] GSAbilitySystemGlobals.h
- [ ] GSAbilityTypes.h
- [ ] GSDamageExecutionCalc.h
- [ ] GSGA_CharacterJump.h
- [ ] GSGameplayAbility.h
- [ ] GSGameplayCueManager.h
- [ ] GSGameplayEffectTypes.h
- [ ] GSGATA_LineTrace.h
- [ ] GSGATA_SphereTrace.h
- [ ] GSGATA_Trace.h
- [ ] GSInteractable.h
- [ ] GSTargetType.h
- [x] ~~Animation~~
- [ ] Heroes
- [ ] GSHeroCharacter.h
- [ ] GSASCActorBase.h
- [ ] GSCharacterBase.h
- [ ] GSCharacterMovementComponent.h
- [ ] Items
- [ ] GSPickup.h
- [ ] Player
- [ ] GSPlayerState.h
- [ ] GSPlayerController.h
- [ ] UI
- [ ] Weapons
- [ ] ~~GSProjectile.h~~
- [ ] GSWeapon.h
## Content
## GameplayTags