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03-UnrealEngine/Sequence/Bink Video.md
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03-UnrealEngine/Sequence/Bink Video.md
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---
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title: Untitled
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date: 2024-08-27 14:53:29
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excerpt:
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tags:
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rating: ⭐
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---
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# 前言
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- Bink Video for Unreal Engine https://dev.epicgames.com/documentation/en-us/unreal-engine/bink-video-for-unreal-engine
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-
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1. ShaderMaterialDerivedHelpers.cpp(Shader宏)、GBufferInfo.cpp(GBuffer格式)BasePassRendering.cpp(950行,SingleLayerWater写入GBuffer格式相关)
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2. 确定一下SingleLayerWater中VSMFiter与DistanceFieldShadow对渲染结果的影响,之后在文档中说明。
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20. [ ] 修复SIngleLayerWater的缩略图渲染渲染错误(双击会有一瞬间的错误产生)
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21. [ ] ToonLumen、GI以及晕染效果实现。![[卡通渲染晕染效果.mp4]]
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22. [ ] 在材质中实现ToonEye相关效果
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21. [ ] 添加对应的Stat https://zhuanlan.zhihu.com/p/716644594
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22. [ ] ToonLumen、GI以及晕染效果实现。![[卡通渲染晕染效果.mp4]]
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23. [ ] 在材质中实现ToonEye相关效果
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1. 【二次元人物眼睛如何变形?】 https://www.bilibili.com/video/BV14M4m1y71A/?share_source=copy_web&vd_source=fe8142e8e12816535feaeabd6f6cdc8e
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1. 原视频 https://www.youtube.com/watch?v=euIyX9v8rvw
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2. 眼睛建模 https://youtu.be/s2_7Q2IIvNY?si=fWiYjqcLFXzdeQ-B&t=126
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23. [ ] Unreal Engine 5.4 Scene Extension https://zhuanlan.zhihu.com/p/706268007
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24. [ ] Unreal Engine 5.4 Scene Extension https://zhuanlan.zhihu.com/p/706268007
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1. [ ] 通过SceneExtension改进ToonObjectID,这样可以减少对应ToonBuffer的精度来存其他数据。
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2. [ ] https://www.bilibili.com/video/BV1fM4m1U7Tp/
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