vault backup: 2024-04-09 16:37:17

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BlueRose 2024-04-09 16:37:17 +08:00
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---
title: Untitled
date: 2024-04-02 15:07:20
excerpt:
tags:
rating: ⭐
status: inprogress
destination:
share: false
obsidianUIMode: source
---
下周一~周二,做技术了解。
供应商
程序
# EOE
青瞳:
面部Iphone
手套:

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---
title: 未命名
date: 2024-04-08 14:49:40
excerpt:
tags:
rating: ⭐
status: inprogress
destination:
share: false
obsidianUIMode: source
---
# ASoul
前面几个阶段的软件都是打包过的UE客户端里面带对应的几个功能。
## 设备架构
青瞳动捕输入
=>
UE客户端内实现重定向
=>
角色控制:可以控制角色

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---
title: 未命名
date: 2024-04-08 14:49:40
excerpt:
tags:
rating: ⭐
status: inprogress
destination:
share: false
obsidianUIMode: source
---
# EOE
前面几个阶段的软件都是打包过的UE客户端里面带对应的几个功能。
## 流程架构
青瞳动捕数据输入
=>
UE客户端内实现重定向可以控制角色动捕设置、动捕手套蓝牙以及应援棒道具蓝牙
=>
角色控制:可以控制角色、头发、上下场特效、服装、手上的装备等
=>
多屏监控机渲染16个低辨率视口递到导播台上
=>
渲染机
=>      
OBS推流机器可以接入vMix Pro数据vMix主要用于播放切片、ppt、视频
![[Untitled.canvas|Untitled]]
## 交接
### 交接预判
1. 各种非交付软件的数据移交方式。P4V许可以及数据。
2. 判断是否修改引擎代码。在Asoul的UE工程上右键Switch UnrealEngine Version查看里面是否是Binary Build或者Source Build。确认是否可以使用官方的工程目录。
3. 询问是否可以提供VS生成的类图判断项目的代码量以及技术难度。
4. 查看资产规范文档。
5. 人员组织架构。需要哪些技术栈。方便后续复现。
### 后续
1. 知道哪些功能可以用,好用等等。
### 结果
1. P4V工程交付一个单独下载的版本能够提供版本管理规范以及分支设计与使用。ASoul组的程序以及美术仅使用P4V GUI各种操作。
2. 华枢说会提供修改过的引擎、项目与插件。
3. 可以拿到内部定制的面捕软件FaceMask源码工程。
4. 代码复杂度5年工作经验以上 6个程序 做了4个月因为有经过预演8个月
5. 线下Live 降低延迟的服务,RTC.
6. 需要对接字节IT进行服务器移交、宽带。
7. ASoul服务器运行的服务 导播台UE Server端、以及P4V。

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