vault backup: 2023-09-07 16:39:38

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BlueRose 2023-09-07 16:39:38 +08:00
parent 0f2c01e4ab
commit c67bb47327

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@ -36,6 +36,37 @@ for root, subdirs, files in os.walk(pskPath):
bpy.ops.export_scene.fbx(filepath=fbx_file,add_leaf_bones=False)
```
直接生成fbx版本
```python
import bpy
import os
import math
from io_import_scene_unreal_psa_psk_280 import *
pskPath = 'C:\\Users\\BlueRose\\Desktop\\ScarletNexus\\Game\\Character\\wp\\wp0100\\04_Mesh'
for modelroot, modeldirs, modelfiles in os.walk(pskPath):
for f in modelfiles:
if f.endswith('.psk'):
psk_file = os.path.join(modelroot, f)
fbx_file = os.path.splitext(psk_file)[0] + ".fbx"
# 清空场景
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete()
pskimport(psk_file, bReorientBones = False)
# 使用SmoothShading
for obj in bpy.data.objects:
if obj.type=='MESH':
obj.data.use_auto_smooth = True
obj.data.auto_smooth_angle = math.radians(180)
currentmesh = obj.data
for setting in currentmesh.polygons:
setting.use_smooth = True
# 输出骨骼模型
bpy.ops.object.select_all(action='SELECT')
bpy.ops.export_scene.fbx(filepath=fbx_file,add_leaf_bones=False)
```
# PSA
注意该脚本因为Blender运行bug会导致输出的FBX文件越来越大越来越慢。一次转换的量不建议超过50个。建议分几个文件夹同时开多个Blender一起转换。
```python
@ -126,4 +157,7 @@ D:\OtherTools\GameAssets\umodel_win32\umodel_scarlet_nexus_v5.exe -path=C:\Game\
/Game/Character/ch/ch0200/05_Animation/AS_ch0200_AL_pose004_ST.uasset
/Game/Character/ch/ch0200/05_Animation/AS_ch0200_AL_pose005_ST.uasset
/Game/Character/ch/ch0200/05_Animation/AS_ch0200_AL_pose006_ST.uasset
/Game/Character/ch/ch0200/05_Animation/AS_ch0200_AL_pose007_ST.uasset
/Game/Character/ch/ch0200/05_Animation/AS_ch0200_AL_pose007_ST.uasset
# 解决Blender导出问题的根骨骼问题
使用Blender的**Better Fbx Importer & Exporter** addon就可以解决问题。