diff --git a/06-DCC/Blender/导出PSK_PSA脚本 & 部分UModel AES Key.md b/06-DCC/Blender/导出PSK_PSA脚本 & 部分UModel AES Key.md
index e80607f..43107a6 100644
--- a/06-DCC/Blender/导出PSK_PSA脚本 & 部分UModel AES Key.md	
+++ b/06-DCC/Blender/导出PSK_PSA脚本 & 部分UModel AES Key.md	
@@ -152,6 +152,37 @@ for obj in bpy.data.objects:
         for setting in currentmesh.polygons:
             setting.use_smooth = True
 ```
+
+## NLA Action遍历
+```c++
+import bpy
+import os
+import math
+
+for action in bpy.data.actions:
+	print(action)
+	
+	bpy.data.actions["AS_ch0100_016_AL_walk"].name = "AS_ch0100_016_AL_walk"
+
+
+bpy.context.object.animation_data.nla_tracks.active = bpy.context.object.animation_data.nla_tracks[0]
+
+
+# You can set an object's action like:
+# object.animation_data.action = action
+print(bpy.data.objects["SM_ch0100.ao"].animation_data.action)
+```
+
+```
+
+取得当前激活状态的NLA Action
+```python
+for i in bpy.data.objects:
+    for j in i.animation_data.nla_tracks.values():
+        for k in j.strips.values():
+            if k.active:
+                print(k)
+```
 # 其他
 获取UModel解包游戏所需的AES Key:https://cs.rin.ru/forum/viewtopic.php?t=100672