diff --git a/.obsidian/plugins/various-complements/histories.json b/.obsidian/plugins/various-complements/histories.json index 397c7ed..e54a07d 100644 --- a/.obsidian/plugins/various-complements/histories.json +++ b/.obsidian/plugins/various-complements/histories.json @@ -1 +1 @@ -{"Deprecated":{"Deprecated":{"internalLink":{"count":1,"lastUpdated":1740405714148}}},"PS.需要Shader添加FSceneTextureShaderParameters":{"PS.需要Shader添加FSceneTextureShaderParameters":{"currentFile":{"count":1,"lastUpdated":1740983366427}}},"和blender共同制作,山脉为":{"和blender共同制作,山脉为":{"currentFile":{"count":1,"lastUpdated":1741610747166}}},"BlueprintCosmetic":{"BlueprintCosmetic":{"internalLink":{"count":1,"lastUpdated":1741951657866}}}} \ No newline at end of file +{"Deprecated":{"Deprecated":{"internalLink":{"count":1,"lastUpdated":1740405714148}}},"PS.需要Shader添加FSceneTextureShaderParameters":{"PS.需要Shader添加FSceneTextureShaderParameters":{"currentFile":{"count":1,"lastUpdated":1740983366427}}},"和blender共同制作,山脉为":{"和blender共同制作,山脉为":{"currentFile":{"count":1,"lastUpdated":1741610747166}}},"BlueprintCosmetic":{"BlueprintCosmetic":{"internalLink":{"count":1,"lastUpdated":1741951657866}}},"Nanite学习笔记":{"Nanite学习笔记":{"internalLink":{"count":1,"lastUpdated":1742635737899}}}} \ No newline at end of file diff --git a/03-UnrealEngine/Rendering/RenderFeature/Nanite学习笔记.md b/03-UnrealEngine/Rendering/RenderFeature/Nanite学习笔记.md index aaa822c..5de06dd 100644 --- a/03-UnrealEngine/Rendering/RenderFeature/Nanite学习笔记.md +++ b/03-UnrealEngine/Rendering/RenderFeature/Nanite学习笔记.md @@ -5,6 +5,11 @@ excerpt: tags: Nanite rating: ⭐ --- +# 前言 +- UE5.4 Nanite源码阅读(一):NaniteStreaming:https://zhuanlan.zhihu.com/p/29306422635 +- UE5.4 Nanite源码阅读(二):NaniteCulling:https://zhuanlan.zhihu.com/p/30057230872 +- UE5.4 Nanite源码阅读(三):NaniteRasterize:https://zhuanlan.zhihu.com/p/30655592664 +- UE5.4 Nanite源码阅读(四):NaniteShading:https://zhuanlan.zhihu.com/p/30662515655 # Nanite使用笔记(浓缩自官方文档) ## StaticMesh转换成Nanite的方法 diff --git a/03-UnrealEngine/卡通渲染相关资料/卡通渲染开发总览.md b/03-UnrealEngine/卡通渲染相关资料/卡通渲染开发总览.md index c5e5410..5a357e9 100644 --- a/03-UnrealEngine/卡通渲染相关资料/卡通渲染开发总览.md +++ b/03-UnrealEngine/卡通渲染相关资料/卡通渲染开发总览.md @@ -44,6 +44,8 @@ rating: ⭐⭐⭐ - 【【UE5动画】你会来的对吗?】 https://www.bilibili.com/video/BV1kw4m1e7qZ/?share_source=copy_web&vd_source=fe8142e8e12816535feaeabd6f6cdc8e - 【【UE5卡渲】椿 - K表情练习】 https://www.bilibili.com/video/BV1ay411b7Cm/?share_source=copy_web&vd_source=fe8142e8e12816535feaeabd6f6cdc8e - 卡通渲染晕染效果【【UE5】一些最近做的好玩的卡渲后效】 https://www.bilibili.com/video/BV1gi421v7HA/?share_source=copy_web&vd_source=fe8142e8e12816535feaeabd6f6cdc8e + - [【Unity/虚幻5/Blender】3种引擎 绝区零风格 卡通渲染 星见雅 完整流程](https://www.bilibili.com/video/BV1kBBKYRE6Q/?share_source=copy_web&vd_source=fe8142e8e12816535feaeabd6f6cdc8e) + - - 动漫制作 - 2024年4月新番 Girls Band cry【日本最顶级的3D动画制作过程【GBC官方动捕制作片段】】 https://www.bilibili.com/video/BV1uM4m1U7CL/?share_source=copy_web&vd_source=fe8142e8e12816535feaeabd6f6cdc8e @@ -77,6 +79,7 @@ rating: ⭐⭐⭐ 10. [x] Outine PostProcess Overrider设置。 ToonOutline.cpp 42行。 11. [ ] TODO: TSR Outline写入速度信息。 1. [ ] ue4.26 体积云重投影 https://zhuanlan.zhihu.com/p/718922764 + 12. [ ] Nanite支持[[Nanite学习笔记]] 2. [ ] OutlineMask& SDF Outline 1. [x] 8通道存储SDFOutlineMask**8位精度不够,在Materal中计算依然有锯齿** 1. [x] https://zhuanlan.zhihu.com/p/410710318 @@ -140,6 +143,7 @@ rating: ⭐⭐⭐ 14. [ ] ToonTranslucent 1. [ ] 通过模仿SingleLayerWater实现折射效果 https://zhuanlan.zhihu.com/p/657928532 2. [ ] 眉眼细节 [[幻塔-眉眼细节.png]] + 3. [ ] [【UE5】逐材质stencil、半透明排序、OverlayMaterial](https://zhuanlan.zhihu.com/p/31171114411) 15. [ ] [【虚幻5】UE_动画变形工具(晶格变形)](https://www.bilibili.com/video/BV1DsR3YoEML/?share_source=copy_web&vd_source=fe8142e8e12816535feaeabd6f6cdc8e) 16. [ ] 月下幻影的掰法线思路:`N = _Scale * NoL * L + N`尝试找到使用场景。资产路径`/Game/ToonContentExample/MaterialUtility/NormalOffsetToDirectionalLight/M_NormalOffsetToDirectionalLight` 17. [ ] RGS 光线追踪与路径追踪支持。