From c70b83f79f0df3f18d2ccddd040b18613bd88366 Mon Sep 17 00:00:00 2001
From: BlueRose <378100977@qq.com>
Date: Sat, 22 Mar 2025 18:03:11 +0800
Subject: [PATCH] vault backup: 2025-03-22 18:03:11

---
 .obsidian/plugins/various-complements/histories.json      | 2 +-
 03-UnrealEngine/Rendering/RenderFeature/Nanite学习笔记.md | 5 +++++
 03-UnrealEngine/卡通渲染相关资料/卡通渲染开发总览.md      | 4 ++++
 3 files changed, 10 insertions(+), 1 deletion(-)

diff --git a/.obsidian/plugins/various-complements/histories.json b/.obsidian/plugins/various-complements/histories.json
index 397c7ed..e54a07d 100644
--- a/.obsidian/plugins/various-complements/histories.json
+++ b/.obsidian/plugins/various-complements/histories.json
@@ -1 +1 @@
-{"Deprecated":{"Deprecated":{"internalLink":{"count":1,"lastUpdated":1740405714148}}},"PS.需要Shader添加FSceneTextureShaderParameters":{"PS.需要Shader添加FSceneTextureShaderParameters":{"currentFile":{"count":1,"lastUpdated":1740983366427}}},"和blender共同制作,山脉为":{"和blender共同制作,山脉为":{"currentFile":{"count":1,"lastUpdated":1741610747166}}},"BlueprintCosmetic":{"BlueprintCosmetic":{"internalLink":{"count":1,"lastUpdated":1741951657866}}}}
\ No newline at end of file
+{"Deprecated":{"Deprecated":{"internalLink":{"count":1,"lastUpdated":1740405714148}}},"PS.需要Shader添加FSceneTextureShaderParameters":{"PS.需要Shader添加FSceneTextureShaderParameters":{"currentFile":{"count":1,"lastUpdated":1740983366427}}},"和blender共同制作,山脉为":{"和blender共同制作,山脉为":{"currentFile":{"count":1,"lastUpdated":1741610747166}}},"BlueprintCosmetic":{"BlueprintCosmetic":{"internalLink":{"count":1,"lastUpdated":1741951657866}}},"Nanite学习笔记":{"Nanite学习笔记":{"internalLink":{"count":1,"lastUpdated":1742635737899}}}}
\ No newline at end of file
diff --git a/03-UnrealEngine/Rendering/RenderFeature/Nanite学习笔记.md b/03-UnrealEngine/Rendering/RenderFeature/Nanite学习笔记.md
index aaa822c..5de06dd 100644
--- a/03-UnrealEngine/Rendering/RenderFeature/Nanite学习笔记.md
+++ b/03-UnrealEngine/Rendering/RenderFeature/Nanite学习笔记.md
@@ -5,6 +5,11 @@ excerpt:
 tags: Nanite
 rating: ⭐
 ---
+# 前言
+- UE5.4 Nanite源码阅读(一):NaniteStreaming:https://zhuanlan.zhihu.com/p/29306422635
+- UE5.4 Nanite源码阅读(二):NaniteCulling:https://zhuanlan.zhihu.com/p/30057230872
+- UE5.4 Nanite源码阅读(三):NaniteRasterize:https://zhuanlan.zhihu.com/p/30655592664
+- UE5.4 Nanite源码阅读(四):NaniteShading:https://zhuanlan.zhihu.com/p/30662515655
 
 # Nanite使用笔记(浓缩自官方文档)
 ## StaticMesh转换成Nanite的方法
diff --git a/03-UnrealEngine/卡通渲染相关资料/卡通渲染开发总览.md b/03-UnrealEngine/卡通渲染相关资料/卡通渲染开发总览.md
index c5e5410..5a357e9 100644
--- a/03-UnrealEngine/卡通渲染相关资料/卡通渲染开发总览.md
+++ b/03-UnrealEngine/卡通渲染相关资料/卡通渲染开发总览.md
@@ -44,6 +44,8 @@ rating: ⭐⭐⭐
 		- 【【UE5动画】你会来的对吗?】 https://www.bilibili.com/video/BV1kw4m1e7qZ/?share_source=copy_web&vd_source=fe8142e8e12816535feaeabd6f6cdc8e
 		- 【【UE5卡渲】椿 - K表情练习】 https://www.bilibili.com/video/BV1ay411b7Cm/?share_source=copy_web&vd_source=fe8142e8e12816535feaeabd6f6cdc8e
 		-  卡通渲染晕染效果【【UE5】一些最近做的好玩的卡渲后效】 https://www.bilibili.com/video/BV1gi421v7HA/?share_source=copy_web&vd_source=fe8142e8e12816535feaeabd6f6cdc8e
+		- [【Unity/虚幻5/Blender】3种引擎 绝区零风格 卡通渲染 星见雅 完整流程](https://www.bilibili.com/video/BV1kBBKYRE6Q/?share_source=copy_web&vd_source=fe8142e8e12816535feaeabd6f6cdc8e)
+		- 
 - 动漫制作
 	- 2024年4月新番 Girls Band cry【日本最顶级的3D动画制作过程【GBC官方动捕制作片段】】 https://www.bilibili.com/video/BV1uM4m1U7CL/?share_source=copy_web&vd_source=fe8142e8e12816535feaeabd6f6cdc8e
 
@@ -77,6 +79,7 @@ rating: ⭐⭐⭐
 		10. [x] Outine PostProcess Overrider设置。 ToonOutline.cpp 42行。
 		11. [ ] TODO: TSR Outline写入速度信息。
 			1. [ ] ue4.26 体积云重投影 https://zhuanlan.zhihu.com/p/718922764
+		12. [ ] Nanite支持[[Nanite学习笔记]] 
 	2. [ ] OutlineMask& SDF Outline
 		1. [x] 8通道存储SDFOutlineMask**8位精度不够,在Materal中计算依然有锯齿**
 			1. [x] https://zhuanlan.zhihu.com/p/410710318
@@ -140,6 +143,7 @@ rating: ⭐⭐⭐
 14. [ ] ToonTranslucent
 	1. [ ] 通过模仿SingleLayerWater实现折射效果 https://zhuanlan.zhihu.com/p/657928532
 	2. [ ] 眉眼细节 [[幻塔-眉眼细节.png]]
+	3. [ ] [【UE5】逐材质stencil、半透明排序、OverlayMaterial](https://zhuanlan.zhihu.com/p/31171114411)
 15. [ ] [【虚幻5】UE_动画变形工具(晶格变形)](https://www.bilibili.com/video/BV1DsR3YoEML/?share_source=copy_web&vd_source=fe8142e8e12816535feaeabd6f6cdc8e)
 16. [ ] 月下幻影的掰法线思路:`N = _Scale * NoL * L + N`尝试找到使用场景。资产路径`/Game/ToonContentExample/MaterialUtility/NormalOffsetToDirectionalLight/M_NormalOffsetToDirectionalLight`
 17. [ ] RGS 光线追踪与路径追踪支持。