vault backup: 2025-03-22 18:03:11
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{"Deprecated":{"Deprecated":{"internalLink":{"count":1,"lastUpdated":1740405714148}}},"PS.需要Shader添加FSceneTextureShaderParameters":{"PS.需要Shader添加FSceneTextureShaderParameters":{"currentFile":{"count":1,"lastUpdated":1740983366427}}},"和blender共同制作,山脉为":{"和blender共同制作,山脉为":{"currentFile":{"count":1,"lastUpdated":1741610747166}}},"BlueprintCosmetic":{"BlueprintCosmetic":{"internalLink":{"count":1,"lastUpdated":1741951657866}}}}
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{"Deprecated":{"Deprecated":{"internalLink":{"count":1,"lastUpdated":1740405714148}}},"PS.需要Shader添加FSceneTextureShaderParameters":{"PS.需要Shader添加FSceneTextureShaderParameters":{"currentFile":{"count":1,"lastUpdated":1740983366427}}},"和blender共同制作,山脉为":{"和blender共同制作,山脉为":{"currentFile":{"count":1,"lastUpdated":1741610747166}}},"BlueprintCosmetic":{"BlueprintCosmetic":{"internalLink":{"count":1,"lastUpdated":1741951657866}}},"Nanite学习笔记":{"Nanite学习笔记":{"internalLink":{"count":1,"lastUpdated":1742635737899}}}}
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@ -5,6 +5,11 @@ excerpt:
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tags: Nanite
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rating: ⭐
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---
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# 前言
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- UE5.4 Nanite源码阅读(一):NaniteStreaming:https://zhuanlan.zhihu.com/p/29306422635
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- UE5.4 Nanite源码阅读(二):NaniteCulling:https://zhuanlan.zhihu.com/p/30057230872
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- UE5.4 Nanite源码阅读(三):NaniteRasterize:https://zhuanlan.zhihu.com/p/30655592664
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- UE5.4 Nanite源码阅读(四):NaniteShading:https://zhuanlan.zhihu.com/p/30662515655
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# Nanite使用笔记(浓缩自官方文档)
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## StaticMesh转换成Nanite的方法
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@ -44,6 +44,8 @@ rating: ⭐⭐⭐
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- 【【UE5动画】你会来的对吗?】 https://www.bilibili.com/video/BV1kw4m1e7qZ/?share_source=copy_web&vd_source=fe8142e8e12816535feaeabd6f6cdc8e
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- 【【UE5卡渲】椿 - K表情练习】 https://www.bilibili.com/video/BV1ay411b7Cm/?share_source=copy_web&vd_source=fe8142e8e12816535feaeabd6f6cdc8e
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- 卡通渲染晕染效果【【UE5】一些最近做的好玩的卡渲后效】 https://www.bilibili.com/video/BV1gi421v7HA/?share_source=copy_web&vd_source=fe8142e8e12816535feaeabd6f6cdc8e
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- [【Unity/虚幻5/Blender】3种引擎 绝区零风格 卡通渲染 星见雅 完整流程](https://www.bilibili.com/video/BV1kBBKYRE6Q/?share_source=copy_web&vd_source=fe8142e8e12816535feaeabd6f6cdc8e)
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-
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- 动漫制作
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- 2024年4月新番 Girls Band cry【日本最顶级的3D动画制作过程【GBC官方动捕制作片段】】 https://www.bilibili.com/video/BV1uM4m1U7CL/?share_source=copy_web&vd_source=fe8142e8e12816535feaeabd6f6cdc8e
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@ -77,6 +79,7 @@ rating: ⭐⭐⭐
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10. [x] Outine PostProcess Overrider设置。 ToonOutline.cpp 42行。
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11. [ ] TODO: TSR Outline写入速度信息。
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1. [ ] ue4.26 体积云重投影 https://zhuanlan.zhihu.com/p/718922764
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12. [ ] Nanite支持[[Nanite学习笔记]]
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2. [ ] OutlineMask& SDF Outline
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1. [x] 8通道存储SDFOutlineMask**8位精度不够,在Materal中计算依然有锯齿**
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1. [x] https://zhuanlan.zhihu.com/p/410710318
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@ -140,6 +143,7 @@ rating: ⭐⭐⭐
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14. [ ] ToonTranslucent
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1. [ ] 通过模仿SingleLayerWater实现折射效果 https://zhuanlan.zhihu.com/p/657928532
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2. [ ] 眉眼细节 [[幻塔-眉眼细节.png]]
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3. [ ] [【UE5】逐材质stencil、半透明排序、OverlayMaterial](https://zhuanlan.zhihu.com/p/31171114411)
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15. [ ] [【虚幻5】UE_动画变形工具(晶格变形)](https://www.bilibili.com/video/BV1DsR3YoEML/?share_source=copy_web&vd_source=fe8142e8e12816535feaeabd6f6cdc8e)
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16. [ ] 月下幻影的掰法线思路:`N = _Scale * NoL * L + N`尝试找到使用场景。资产路径`/Game/ToonContentExample/MaterialUtility/NormalOffsetToDirectionalLight/M_NormalOffsetToDirectionalLight`
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17. [ ] RGS 光线追踪与路径追踪支持。
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