vault backup: 2025-06-11 13:25:51
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@@ -145,3 +145,8 @@ SWorldSubsystem->DrawMaterialToRenderTarget
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## 重要函数
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- AShaderWorldActor::BeginPlay()
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- AShaderWorldActor::Setup()(<- TerrainAndSpawnablesManagement(float& DeltaT) <- Tick())
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## Rebuild逻辑顺序
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1. AShaderWorldActor::BeginPlay()
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1.
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