diff --git a/03-UnrealEngine/卡通渲染相关资料/渲染功能/ToonReflection&GI控制/ToonReflection.md b/03-UnrealEngine/卡通渲染相关资料/渲染功能/ToonReflection&GI控制/ToonReflection.md
index 25a39f6..566ffa6 100644
--- a/03-UnrealEngine/卡通渲染相关资料/渲染功能/ToonReflection&GI控制/ToonReflection.md
+++ b/03-UnrealEngine/卡通渲染相关资料/渲染功能/ToonReflection&GI控制/ToonReflection.md
@@ -22,6 +22,21 @@ rating: ⭐
 - Rtx Reflection:`RenderRayTracingReflections()`
 - SSR:`ScreenSpaceRayTracing::RenderScreenSpaceReflections()`
 
+`RenderDeferredReflectionsAndSkyLighting()`主要执行了:
+1. SkyLightDiffuse
+	1. RenderDistanceFieldLighting()
+		1. RenderDistanceFieldAOScreenGrid():渲染距离场AO。
+		2. RenderCapsuleShadowsForMovableSkylight():渲染胶囊阴影。
+2. ReflectionIndirect
+	- RenderLumenReflections()
+	- RenderRayTracingReflections()
+	- RenderScreenSpaceReflections()
+3. Denoise
+	- Denoiser:IScreenSpaceDenoiser::DenoiseReflections()
+	- TemporalFilter:AddTemporalAAPass()
+4. RenderDeferredPlanarReflections():合成平面反射结果。
+5. AddSkyReflectionPass()
+
 执行完上述反射方法后,最后执行`AddSkyReflectionPass()`
 ## DiffuseIndirectComposite
 位于IndirectLightRendering.cpp的`RenderDiffuseIndirectAndAmbientOcclusion()`
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