vault backup: 2025-06-10 20:14:47

This commit is contained in:
BlueRose 2025-06-10 20:14:47 +08:00
parent e4a3fa687c
commit c897af0731

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@ -63,8 +63,15 @@ AShaderWorldActor::ProcessSegmentedComputation() <- AShaderWorldActor::TerrainAn
### ComputeHeight_Segmented_MapForClipMap
AShaderWorldActor::Tick() -> AShaderWorldActor::TerrainAndSpawnablesManagement() -> AShaderWorldActor::ProcessSegmentedComputation() -> ComputeHeight_Segmented_MapForClipMap
- 作用:
- 调用顺序AShaderWorldActor::Tick() -> AShaderWorldActor::TerrainAndSpawnablesManagement() -> AShaderWorldActor::ProcessSegmentedComputation() -> ComputeHeight_Segmented_MapForClipMap
>// 1) Intersect clipmap with grid quad
// 2) Gather non computed quads
// 3) Allocated Compute element to missing Quad
// 4) Update the indirection data to the new elements
// 5) Update the Clipmap Heightmap with the grid data
### UpdateCollisionMeshData