vault backup: 2025-06-10 20:14:47
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@ -63,8 +63,15 @@ AShaderWorldActor::ProcessSegmentedComputation() <- AShaderWorldActor::TerrainAn
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### ComputeHeight_Segmented_MapForClipMap
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### ComputeHeight_Segmented_MapForClipMap
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AShaderWorldActor::Tick() -> AShaderWorldActor::TerrainAndSpawnablesManagement() -> AShaderWorldActor::ProcessSegmentedComputation() -> ComputeHeight_Segmented_MapForClipMap
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- 作用:
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- 调用顺序:AShaderWorldActor::Tick() -> AShaderWorldActor::TerrainAndSpawnablesManagement() -> AShaderWorldActor::ProcessSegmentedComputation() -> ComputeHeight_Segmented_MapForClipMap
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>// 1) Intersect clipmap with grid quad
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// 2) Gather non computed quads
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// 3) Allocated Compute element to missing Quad
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// 4) Update the indirection data to the new elements
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// 5) Update the Clipmap Heightmap with the grid data
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### UpdateCollisionMeshData
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### UpdateCollisionMeshData
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