diff --git a/03-UnrealEngine/Sequence/Sequence Runtime Binding.md b/03-UnrealEngine/Sequence/Sequence Runtime Binding.md index 52d65dc..ecfe902 100644 --- a/03-UnrealEngine/Sequence/Sequence Runtime Binding.md +++ b/03-UnrealEngine/Sequence/Sequence Runtime Binding.md @@ -44,7 +44,7 @@ UMovieSceneSequenceExtensions methods are not exported. They don’t have the PL #include "LevelSequencePlayer.h" #include "MovieSceneSequencePlaybackSettings.h" #include "DefaultLevelSequenceInstanceData.h" #include "LevelSequenceActor.h" void UMyAnimInstance::StartSequence_Implementation() { FMovieSceneSequencePlaybackSettings Settings; ALevelSequenceActor *SequenceActor = nullptr; ULevelSequencePlayer* player = ULevelSequencePlayer::CreateLevelSequencePlayer(this, this->MySequence, Settings, SequenceActor); check(player); check(SequenceActor); SequenceActor->bOverrideInstanceData = 1; UDefaultLevelSequenceInstanceData* InstanceData = Cast(SequenceActor->DefaultInstanceData.Get()); InstanceData->TransformOrigin = this->GetOwningActor()->GetActorTransform(); UMovieScene* MovieScene = this->MySequence->GetMovieScene(); check(MovieScene); const FMovieSceneBinding* Binding = Algo::FindBy(MovieScene->GetBindings(), FString("SequencerActor"), &FMovieSceneBinding::GetName); check(Binding); EMovieSceneObjectBindingSpace Space = EMovieSceneObjectBindingSpace::Root; FMovieSceneObjectBindingID BindingID = UE::MovieScene::FRelativeObjectBindingID(Binding->GetObjectGuid()); // Not sure about this if (Space == EMovieSceneObjectBindingSpace::Root) { BindingID.ReinterpretAsFixed(); } SequenceActor->AddBinding(BindingID, this->GetOwningActor()); player->Play(); // Save actor and player in properties this->SequencerActor = SequenceActor; this->SequencerPlayer = player; } ``` -# +# 自定义Track - Runtime修改绑定 - UE4:扩展Sequencer的BakeTransform有关Camera的参数:https://zhuanlan.zhihu.com/p/554484287 - **LevelSequence对象绑定分析**:https://zhuanlan.zhihu.com/p/548155341