vault backup: 2024-06-21 16:05:22
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@ -12,6 +12,17 @@ FaceMask面捕节点。
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但具体的数据接收是在TsMediaPipeMocapReceiverActor与TsMotionRetargetComponent。
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### FacialExpressionConfigAsset
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用于设置表情各种数据。所有角色的表情资产位于`Content/LiveDirector/FaceExpressionConfig`。
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比较关键的曲线映射,也就是将Arkit面捕数据从一个BlendShape0~1映射成5个对应的blendShape,这样做到更加细腻的表情效果。比如tongueOut =>
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tongueOut_1
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tongueOut_2
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tongueOut_3
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tongueOut_4
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tongueOut_5
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BlendShape Maya源文件位于
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## HandPoseAnimNode(调整手部Pose?)
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FName HandPoseDataTablePath = TEXT("DataTable'/Game/ResArt/HandPose/DT_HandPoseConfig.DT_HandPoseConfig'");
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