From ca781077967d1e7b85e89f902204b28adb301587 Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Fri, 21 Jun 2024 16:05:23 +0800 Subject: [PATCH] vault backup: 2024-06-21 16:05:22 --- 02-Note/DAWA/ASoul/流程笔记/动捕&面捕.md | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/02-Note/DAWA/ASoul/流程笔记/动捕&面捕.md b/02-Note/DAWA/ASoul/流程笔记/动捕&面捕.md index 604f29f..b3cdc3c 100644 --- a/02-Note/DAWA/ASoul/流程笔记/动捕&面捕.md +++ b/02-Note/DAWA/ASoul/流程笔记/动捕&面捕.md @@ -12,6 +12,17 @@ FaceMask面捕节点。 但具体的数据接收是在TsMediaPipeMocapReceiverActor与TsMotionRetargetComponent。 +### FacialExpressionConfigAsset +用于设置表情各种数据。所有角色的表情资产位于`Content/LiveDirector/FaceExpressionConfig`。 + +比较关键的曲线映射,也就是将Arkit面捕数据从一个BlendShape0~1映射成5个对应的blendShape,这样做到更加细腻的表情效果。比如tongueOut => +tongueOut_1 +tongueOut_2 +tongueOut_3 +tongueOut_4 +tongueOut_5 + +BlendShape Maya源文件位于 ## HandPoseAnimNode(调整手部Pose?) FName HandPoseDataTablePath = TEXT("DataTable'/Game/ResArt/HandPose/DT_HandPoseConfig.DT_HandPoseConfig'");