vault backup: 2024-03-08 17:44:51
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16
.obsidian/plugins/various-complements/data.json
vendored
16
.obsidian/plugins/various-complements/data.json
vendored
@ -47,14 +47,6 @@
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},
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},
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"showLogAboutPerformanceInConsole": false,
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"showLogAboutPerformanceInConsole": false,
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"selectionHistoryTree": {
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"selectionHistoryTree": {
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"VertexBufferSRV": {
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"VertexBufferSRV": {
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"currentFile": {
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"count": 1,
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"lastUpdated": 1707223827335
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}
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}
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},
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"此外,UMaterialInstance的部分接口也会触发FMaterialResource实例的创建,此文不继续追踪了。": {
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"此外,UMaterialInstance的部分接口也会触发FMaterialResource实例的创建,此文不继续追踪了。": {
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"此外,UMaterialInstance的部分接口也会触发FMaterialResource实例的创建,此文不继续追踪了。": {
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"此外,UMaterialInstance的部分接口也会触发FMaterialResource实例的创建,此文不继续追踪了。": {
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"currentFile": {
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"currentFile": {
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@ -134,6 +126,14 @@
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"lastUpdated": 1709798435896
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"lastUpdated": 1709798435896
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}
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}
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}
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}
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},
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"Burst01": {
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"Burst01": {
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"currentFile": {
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"count": 1,
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"lastUpdated": 1709885354901
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}
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}
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}
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}
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}
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}
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}
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}
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@ -182,6 +182,43 @@ for action in bpy.data.actions:
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```
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```
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**鸣潮批量转换脚本**:
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```python
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import bpy
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import os
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import math
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from io_import_scene_unreal_psa_psk_280 import *
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from better_fbx import *
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pskPath = 'C:\\Users\\BlueRose\\Desktop\\WutheringWaves\\Game\\Aki\\Character\\Role\\FemaleM\\Yangyang\\R2T1YangyangMd10011\\Model\\R2T1YangyangMd10011.psk'
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psaDirPath = 'C:\\Users\\BlueRose\\Desktop\\WutheringWaves\\Game\\Aki\\Character\\Role\\FemaleM\\Yangyang\\CommonAnim'
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# 清空场景并且导入模型
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for root, subdirs, files in os.walk(psaDirPath):
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for f in files:
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if f.endswith('.psa'):
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# 清空并且设置为30fps(大部分是30fps)
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bpy.ops.scene.new(type='EMPTY')
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bpy.ops.object.select_all(action='SELECT')
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bpy.ops.object.delete()
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bpy.context.scene.render.fps = 30
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pskimport(pskPath, bReorientBones = False, bImportmesh = False, bImportbone = True)
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psa_file = os.path.join(root, f)
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psaDirPath = os.path.dirname(psa_file)
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fbx_file = os.path.join(psaDirPath,f)
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fbx_file = os.path.splitext(fbx_file)[0] + ".fbx"
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print(fbx_file)
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psaimport(psa_file)
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bpy.ops.object.select_all(action='SELECT')
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#bpy.ops.export_scene.fbx(filepath=fbx_file,add_leaf_bones=False)
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bpy.ops.better_export.fbx(filepath=fbx_file,my_fbx_format="binary",use_selection=False,use_visible=True)
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bpy.ops.scene.new(type='EMPTY')
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bpy.ops.object.select_all(action='SELECT')
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bpy.ops.object.delete()
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```
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## 添加平滑组
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## 添加平滑组
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```python
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```python
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@ -453,8 +490,27 @@ Wuthering Waves (beta) 0xF259C330E6B308BF34086CF30013241A1277F6E25D8F580746C2E
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```c++
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```c++
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D:\OtherTools\GameAssets\umodel_win32_1590\umodel_materials.exe -path=D:\Games\WutheringWaves -out=C:\Users\BlueRose\Desktop\WutheringWaves -game=wuther -aes=0xF259C330E6B308BF34086CF30013241A1277F6E25D8F580746C2E8829EA1E15F
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D:\OtherTools\GameAssets\umodel_win32_1590\umodel_materials.exe -path=D:\Games\WutheringWaves -out=C:\Users\BlueRose\Desktop\WutheringWaves -game=wuther -aes=0xF259C330E6B308BF34086CF30013241A1277F6E25D8F580746C2E8829EA1E15F
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```
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```
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以秧秧为例:
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/Game/Aki/Character/Role/Female154/Yangyang
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- 模型位于:/Game/Aki/Character/Role/FemaleM/Yangyang/R2T1YangyangMd10011/Model
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- 动画:
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- 公共动画:/Game/Aki/Character/Role/FemaleM/BaseAnim
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- 角色动画:/Game/Aki/Character/Role/FemaleM/Yangyang/CommonAnim/
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- Attack01~05
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- AirAttack系列
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- Burst01
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- Skill01~02
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- SkillQte
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- Stand1_Action01~03
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- Stand2
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- StandChange
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- AimOffset动画:/Game/Aki/Sequence/SequenceAnim/DialogAnim/FemaleM/Yangyang/AnimOffset
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- 身体动画(大量动画):/Game/Aki/Sequence/SequenceAnim/DialogAnim/FemaleM/Yangyang/Body
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- cs(文件夹): Apology01、Promise、Walk
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- fuyong(文件夹):Walk、Run
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- 面部相关动画:/Game/Aki/Sequence/SequenceAnim/DialogAnim/FemaleM/Yangyang/Face
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- ShengQi02
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- UI相关动画:/Game/Aki/Character/Role/FemaleM/Yangyang/CommonAnim/UIAnim
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- 角色飘带动画:/Game/Aki/Character/Role/FemaleM/Yangyang/R2T1YangyangMd10011/RibbonAnim
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# 罪恶装备
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# 罪恶装备
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1. Guilty Gear: Strive 0x3D96F3E41ED4B90B6C96CA3B2393F8911A5F6A48FE71F54B495E8F1AFD94CD73
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1. Guilty Gear: Strive 0x3D96F3E41ED4B90B6C96CA3B2393F8911A5F6A48FE71F54B495E8F1AFD94CD73
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