vault backup: 2023-07-12 21:15:56
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@ -13,14 +13,14 @@ rating: ⭐⭐
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# 命令行
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## Win
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```bash
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cd D:/UnrealEngine/UnrealEngine4_YueHua/Engine/Build/BatchFiles /d
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cd D:/UnrealEngine/UnrealEngine5/Engine/Build/BatchFiles /d
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RunUAT.bat BuildGraph -target="Make Installed Build Win64" -script=Engine/Build/InstalledEngineBuild.xml -set:WithDDC=true -set:SignExecutables=false -set:EmbedSrcSrvInfo=false -set:GameConfigurations=Development;Shipping -set:WithFullDebugInfo=false -set:HostPlatformEditorOnly=false -set:AnalyticsTypeOverride= -set:HostPlatformDDCOnly=true -set:WithWin64=true -set:WithMac=false -set:WithAndroid=false -set:WithIOS=false -set:WithTVOS=false -set:WithLinux=false -set:WithLinuxArm64=false -set:CompileDatasmithPlugins=false -set:WithServer=false -set:WithClient=false -set:WithHoloLens=false -clean
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RunUAT.bat BuildGraph -target="Make Installed Build Win64" -script=Engine/Build/InstalledEngineBuild.xml -set:WithDDC=true -set:SignExecutables=false -set:EmbedSrcSrvInfo=false -set:GameConfigurations=Development;Shipping -set:WithFullDebugInfo=false -set:HostPlatformEditorOnly=false -set:AnalyticsTypeOverride= -set:HostPlatformDDCOnly=true -set:WithWin64=true -set:WithMac=false -set:WithAndroid=false -set:WithIOS=false -set:WithTVOS=false -set:WithLinux=false -set:WithLinuxArm64=false -set:CompileDatasmithPlugins=false -set:WithServer=false -set:WithClient=false -set:WithHoloLens=false
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```
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## Android
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```bash
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cd D:/UnrealEngine/UnrealEngine4_YueHua/Engine/Build/BatchFiles /d
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cd D:/UnrealEngine/UnrealEngine5/Engine/Build/BatchFiles /d
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RunUAT.bat BuildGraph -target="Make Installed Build Win64" -script=Engine/Build/InstalledEngineBuild.xml -set:WithDDC=true -set:SignExecutables=false -set:EmbedSrcSrvInfo=false -set:GameConfigurations=Development;Shipping -set:WithFullDebugInfo=false -set:HostPlatformEditorOnly=false -set:AnalyticsTypeOverride= -set:HostPlatformDDCOnly=false -set:WithWin64=true -set:WithMac=false -set:WithAndroid=true -set:WithIOS=false -set:WithTVOS=false -set:WithLinux=false -set:WithLinuxArm64=false -set:CompileDatasmithPlugins=false -set:WithServer=false -set:WithClient=false -set:WithHoloLens=false
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@ -34,7 +34,7 @@ RunUAT Turnkey -command=Verifysdk -platform=Android
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## MAC
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```bash
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cd ./Desktop/UnrealEngine/Engine/Build/BatchFiles
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./RunUAT.sh BuildGraph -target="Make Installed Build MAC" -script=Engine/Build/InstalledEngineBuild.xml -set:WithDDC=true -set:SignExecutables=false -set:EmbedSrcSrvInfo=false -set:GameConfigurations=Development;Shipping -set:WithFullDebugInfo=false -set:HostPlatformEditorOnly=true -set:AnalyticsTypeOverride= -set:HostPlatformDDCOnly=false -set:WithWin64=false -set:WithMac=true -set:WithAndroid=false -set:WithIOS=true -set:WithTVOS=false -set:WithLinux=false -set:WithLinuxArm64=false -set:CompileDatasmithPlugins=false -set:WithServer=false -set:WithClient=false -set:WithHoloLens=false -clean
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./RunUAT.sh BuildGraph -target="Make Installed Build MAC" -script=Engine/Build/InstalledEngineBuild.xml -set:WithDDC=true -set:SignExecutables=false -set:EmbedSrcSrvInfo=false -set:GameConfigurations=Development;Shipping -set:WithFullDebugInfo=false -set:HostPlatformEditorOnly=true -set:AnalyticsTypeOverride= -set:HostPlatformDDCOnly=false -set:WithWin64=false -set:WithMac=true -set:WithAndroid=false -set:WithIOS=true -set:WithTVOS=false -set:WithLinux=false -set:WithLinuxArm64=false -set:CompileDatasmithPlugins=false -set:WithServer=false -set:WithClient=false -set:WithHoloLens=false
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```
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# MAC&IOS
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