diff --git a/03-UnrealEngine/Rendering/RenderingPipeline/Materials/MeshDraw.md b/03-UnrealEngine/Rendering/RenderingPipeline/Materials/MeshDraw.md index bbb2fe3..5d0770c 100644 --- a/03-UnrealEngine/Rendering/RenderingPipeline/Materials/MeshDraw.md +++ b/03-UnrealEngine/Rendering/RenderingPipeline/Materials/MeshDraw.md @@ -20,6 +20,8 @@ PS.使用的Shader必须是`FNaniteGlobalShader`的子类。 ### DrawBasePass() 该函数在FDeferredShadingSceneRenderer::RenderBasePassInternal()中调用。 +DrawNaniteMaterialPass() => SubmitNaniteIndirectMaterial() + ## DepthStencil ### InitCustomDepthStencilContext()