From cd35e97a695612876a24efbd7ea1ca9fe0c0be91 Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Wed, 25 Sep 2024 17:54:03 +0800 Subject: [PATCH] vault backup: 2024-09-25 17:54:03 --- .../Rendering/RenderingPipeline/Materials/MeshDraw.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/03-UnrealEngine/Rendering/RenderingPipeline/Materials/MeshDraw.md b/03-UnrealEngine/Rendering/RenderingPipeline/Materials/MeshDraw.md index bbb2fe3..5d0770c 100644 --- a/03-UnrealEngine/Rendering/RenderingPipeline/Materials/MeshDraw.md +++ b/03-UnrealEngine/Rendering/RenderingPipeline/Materials/MeshDraw.md @@ -20,6 +20,8 @@ PS.使用的Shader必须是`FNaniteGlobalShader`的子类。 ### DrawBasePass() 该函数在FDeferredShadingSceneRenderer::RenderBasePassInternal()中调用。 +DrawNaniteMaterialPass() => SubmitNaniteIndirectMaterial() + ## DepthStencil ### InitCustomDepthStencilContext()