vault backup: 2024-09-25 17:54:03
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@ -20,6 +20,8 @@ PS.使用的Shader必须是`FNaniteGlobalShader`的子类。
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### DrawBasePass()
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### DrawBasePass()
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该函数在FDeferredShadingSceneRenderer::RenderBasePassInternal()中调用。
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该函数在FDeferredShadingSceneRenderer::RenderBasePassInternal()中调用。
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DrawNaniteMaterialPass() => SubmitNaniteIndirectMaterial()
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## DepthStencil
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## DepthStencil
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### InitCustomDepthStencilContext()
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### InitCustomDepthStencilContext()
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