vault backup: 2024-09-25 17:54:03
This commit is contained in:
parent
df97e02338
commit
cd35e97a69
@ -20,6 +20,8 @@ PS.使用的Shader必须是`FNaniteGlobalShader`的子类。
|
||||
### DrawBasePass()
|
||||
该函数在FDeferredShadingSceneRenderer::RenderBasePassInternal()中调用。
|
||||
|
||||
DrawNaniteMaterialPass() => SubmitNaniteIndirectMaterial()
|
||||
|
||||
|
||||
## DepthStencil
|
||||
### InitCustomDepthStencilContext()
|
||||
|
Loading…
x
Reference in New Issue
Block a user