diff --git a/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md b/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md index 30161ea..a942b99 100644 --- a/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md +++ b/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md @@ -83,4 +83,6 @@ FSceneRenderer::RenderShadowDepthMaps() => RenderShadowDepthMapAtlases() => Proj ## DirectionOffsetToViewShadow 1. 在FProjectedShadowInfo添加变量。 -FSceneRenderer::CreateDynamicShadows() => SetupInteractionShadows(),在CreatePerObjectProjectedShadow()添加相关逻辑。 \ No newline at end of file +FSceneRenderer::CreateDynamicShadows() => SetupInteractionShadows(),在CreatePerObjectProjectedShadow()添加相关逻辑。 + +CreatePerObjectProjectedShadow() => ProjectedPreShadowInfo->SetupPerObjectProjection \ No newline at end of file