From d022f5209792ac27f8a38f9fb2c6fde9453f189a Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Thu, 19 Dec 2024 19:01:13 +0800 Subject: [PATCH] vault backup: 2024-12-19 19:01:13 --- .../卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md b/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md index 30161ea..a942b99 100644 --- a/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md +++ b/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md @@ -83,4 +83,6 @@ FSceneRenderer::RenderShadowDepthMaps() => RenderShadowDepthMapAtlases() => Proj ## DirectionOffsetToViewShadow 1. 在FProjectedShadowInfo添加变量。 -FSceneRenderer::CreateDynamicShadows() => SetupInteractionShadows(),在CreatePerObjectProjectedShadow()添加相关逻辑。 \ No newline at end of file +FSceneRenderer::CreateDynamicShadows() => SetupInteractionShadows(),在CreatePerObjectProjectedShadow()添加相关逻辑。 + +CreatePerObjectProjectedShadow() => ProjectedPreShadowInfo->SetupPerObjectProjection \ No newline at end of file