vault backup: 2025-01-07 14:03:16
This commit is contained in:
parent
85645d08ca
commit
d22c1e64f4
@ -24,7 +24,16 @@ rating: ⭐
|
||||
aiMaterial *material = scene->mMaterials[mesh->mMaterialIndex];
|
||||
```
|
||||
|
||||
# UProceduralMeshComponent
|
||||
|
||||
# 可用组件
|
||||
## URuntimeMeshComponent
|
||||
第三方插件实现。
|
||||
|
||||
## UDynamicMeshComponent
|
||||
1. https://zhuanlan.zhihu.com/p/506779703
|
||||
2. https://www.bilibili.com/opus/798754326935764996
|
||||
3. https://zhuanlan.zhihu.com/p/649062059
|
||||
## UProceduralMeshComponent
|
||||
使用现在StaticMesh构建PMC,PMC的MaterialSection是正常的。
|
||||
1. UKismetProceduralMeshLibrary::CopyProceduralMeshFromStaticMeshComponent()
|
||||
|
||||
@ -168,4 +177,8 @@ static int32 GetNewIndexForOldVertIndex(int32 MeshVertIndex, TMap<int32, int32>&
|
||||
}
|
||||
}
|
||||
```
|
||||
## CreateMeshSection_LinearColor
|
||||
|
||||
Editor转换成StaticMesh逻辑:
|
||||
FProceduralMeshComponentDetails::ClickedOnConvertToStaticMesh()
|
||||
|
||||
https://forums.unrealengine.com/t/procedural-mesh-not-saving-all-of-its-sections-to-static-mesh/382319/10
|
||||
|
Loading…
x
Reference in New Issue
Block a user