vault backup: 2024-10-14 22:05:24
This commit is contained in:
parent
e4c079ac2d
commit
d37bffb52d
@ -89,9 +89,9 @@ rating: ⭐⭐⭐
|
||||
1. [x] https://zhuanlan.zhihu.com/p/613772622
|
||||
2. [x] https://zhuanlan.zhihu.com/p/552283835
|
||||
3. [ ] VertexShader,模型反向压平。
|
||||
4. [ ] fix 模型勾选渲染CustomDepth才能正常渲染的bug
|
||||
5. [ ] fix 开启一个模型的CustomDepth会让其他ToonStandard模型开启CustomDepth写入。(将CustomDepth写入 => Depth写入)
|
||||
6. [ ] 深度剔除bug解决
|
||||
4. [x] fix 模型勾选渲染CustomDepth才能正常渲染的bug
|
||||
5. [x] fix 开启一个模型的CustomDepth会让其他ToonStandard模型开启CustomDepth写入。(将CustomDepth写入 => Depth写入)
|
||||
6. [x] 深度剔除bug解决
|
||||
7. [ ] TODO:确认VR中的运行结果是否正确?
|
||||
8. [ ] TODO:Nanite模型支持。
|
||||
9. [ ] TODO:另一种思路定点内扩+Stencil的方式渲染内描边?
|
||||
|
Loading…
x
Reference in New Issue
Block a user