vault backup: 2024-03-11 12:46:21
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@@ -78,7 +78,7 @@ OutGBufferB:Metallic/Specular/Roughness =>
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OutGBufferC:GBufferAO =>
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ToonAO
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OutGBufferD:CustomData.xyzw =>
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ShaderColor.rgb / NoLOffset //ShadowColor这里可以在Material里通过主光向量、ShadowStep、Shadow羽化计算多层阴影效果。
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ShadowColor.rgb / NoLOffset //ShadowColor这里可以在Material里通过主光向量、ShadowStep、Shadow羽化计算多层阴影效果。
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OutGBufferE:GBuffer.PrecomputedShadowFactors.xyzw =>
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ToonDataID/ ToonObjectID(判断是否是一个物体) /OutlineMask 控制Outline绘制以及Outline强度 / ?
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TargetVelocity / OutGBufferF = velocity / tangent //目前先不考虑输出Velocity的情况
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