vault backup: 2024-03-11 12:46:21

This commit is contained in:
2024-03-11 12:46:21 +08:00
parent b8a4ad52d0
commit d3d698c58e
2 changed files with 2 additions and 2 deletions

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@@ -78,7 +78,7 @@ OutGBufferB:Metallic/Specular/Roughness =>
OutGBufferC:GBufferAO =>
ToonAO
OutGBufferD:CustomData.xyzw =>
ShaderColor.rgb / NoLOffset //ShadowColor这里可以在Material里通过主光向量、ShadowStep、Shadow羽化计算多层阴影效果。
ShadowColor.rgb / NoLOffset //ShadowColor这里可以在Material里通过主光向量、ShadowStep、Shadow羽化计算多层阴影效果。
OutGBufferE:GBuffer.PrecomputedShadowFactors.xyzw =>
ToonDataID/ ToonObjectID(判断是否是一个物体) /OutlineMask 控制Outline绘制以及Outline强度 / ?
TargetVelocity / OutGBufferF = velocity / tangent //目前先不考虑输出Velocity的情况