From d3e70e19be6c4de9afa1b922b6da7d0b7108903a Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Fri, 19 Apr 2024 15:09:19 +0800 Subject: [PATCH] vault backup: 2024-04-19 15:09:19 --- .../卡通渲染相关资料/渲染功能/ShaderModel/ToonShaderModel.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/03-UnrealEngine/卡通渲染相关资料/渲染功能/ShaderModel/ToonShaderModel.md b/03-UnrealEngine/卡通渲染相关资料/渲染功能/ShaderModel/ToonShaderModel.md index 58677b3..0decd77 100644 --- a/03-UnrealEngine/卡通渲染相关资料/渲染功能/ShaderModel/ToonShaderModel.md +++ b/03-UnrealEngine/卡通渲染相关资料/渲染功能/ShaderModel/ToonShaderModel.md @@ -21,7 +21,7 @@ rating: ⭐ **ToonShadow**: 再实现阴影偏移以及阴影羽化效果的基础上。 1. PBR:兼容UE默认阴影效果。只能调节阴影过渡颜色。使用的公式为: `Lighting.Diffuse = DiffuseColor * (1 / PI) * AreaLight.FalloffColor * (Falloff * HalfLambert);` -2. ShadowColorTexture: +2. ShadowColorTexture:用于定义ShadowColor(使用贴图指定ShadowColor) **ToonLighting**: 1. PBR:UE默认光照,多光源模式。 @@ -33,6 +33,6 @@ rating: ⭐ 2. 各项异性(defaultLit):UE默认的各向异性高光效果。 3. 各项异性头发 :**Kajiya-Kay**高光模型。 4. 自定义高光大小与过渡效果:https://zhuanlan.zhihu.com/p/361918341 -5. 5.自定义高光形状贴图:https://zhuanlan.zhihu.com/p/640258070 https://github.com/AnCG7/URPShaderCodeSample/blob/891034b3fa6e838e2b231390755479f0f649f181/Assets/Shaders/NPR/Cartoon/Stylized%20Highlight%20(Transform).shader#L2 +5. 自定义高光形状贴图:https://zhuanlan.zhihu.com/p/640258070 https://github.com/AnCG7/URPShaderCodeSample/blob/891034b3fa6e838e2b231390755479f0f649f181/Assets/Shaders/NPR/Cartoon/Stylized%20Highlight%20(Transform).shader#L2 # 厚涂 ShaderModel(通过修改预积分ShaderModel) \ No newline at end of file